﻿using System;
using System.Drawing;
using WiMo.Games.Drawables;
using DirectDrawWrapper;

namespace WiMo.Games.DirectDrawDisplay.Drawables
{
    class Rectangle : SpriteShapeBase, ISpriteShape
    {
        public Rectangle()
        {
            ShapeType = ShapeType.Rectangle;
        }

        public override void Render(IDisplay display)
        {
            display.Render(this);
        }

        public override bool CheckForCollision(ISprite sprite)
        {
            return false;
        }

    }
}
